Demon Slayer works because of its animation, fight choreography, violence, and wacky anime hijinks, sure, but it’s the vulnerability of the characters compared to other shonen anime that really lets it stand out in the canon for me. The emotional toll the traumatic past has taken on the main characters (and even the demons they slay) is always palpable in their actions and thoughts. Perhaps most critically, tears flow so freely throughout the story, normalizing strong emotions in stereotypically strong individuals.
The downright stellar animation in Demon Slayer the Movie: Mugen Train bolsters heavy emotional character moments that move the characters forward in meaningful ways and pretty much destroy me and my tear ducts every time I think about them. While the film starts out feeling like just a batch of episodes strung together in a film format, the scale and weight of the overarching theme becomes clear about halfway through. This arc of the story needed to be a film, and I hope they use the feature length format again to at least cap off the series, if not earlier.
My VHS cover pull-quote: “Buffy the Vampire Slayer’s Season 4 finale ‘Restless’ continues to inspire dream narratives across the globe.”
“Sorry about that. We just despise the police is all.”
The Persona series’ classic turn-based system is perfectly combined with the frantic action battle system of the equally classic Musuo genre of games. Having played through the game on Hard and Merciless difficulties (the latter being truly merciless in the opening hours), I’ve been able to experience some of the most exhilarating JRPG battles in recent memory (since, like, the Dark Riku battle in Kingdom Hearts) that are going to stick with me for quite a while.
Strikers also retains the charm of the Persona series and doesn’t skimp on the lengthy scenes of all-caps PLOT and dialogue that are so crucial to it. It was phantastic catching up with all the main characters I knew from P5 and meeting a couple new Phantom Thief faces along the way to punching a god in the dumb god face with some epic funky jazz music playing. The truncated Persona Compendium and lack of social connections notwithstanding, that commitment to retaining all these elements makes this whole thing feel a lot less like a spin-off (like Persona 4 Arena) and more like a full-fledged canon sequel.
My flimsy N64 cardboard box cover pull-quote: “One such ‘exhilarating JRPG battle’ (perhaps the most exhilarating JRPG boss battle in the game) happens towards the end to the tune of this absolute banger of a song called ‘Counterstrike’ (listen below). It’s no secret that 73% of the recipe for a successful and memorable JRPG boss battle is the music, so that’s an immediate win in this battle against this tragic jerk Konoe. Add to that the tricky swordy techniques you have to contend with, the fact that the guy just emerged from a mecha, and the impassioned conversation going on throughout and you have a 100% patented ‘exhilarating JRPG battle’ that you’ll remember for ages.”